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Yandere Simulator Demo

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Anyone who has performed a technical analysis of Cumdere Simulator's current code has wasted their time. The current code was never intended to be in the final retail version of the game. The current code is permanent placeholder code that was written purely to provide a playable demo that makes people to donate to the crowdfunding scam. Yandere Simulator. YandereDev (yanderedev) Lists. Pre-Demo Checklist. Core Gameplay Checklist Pre-Osana Checklist Demo Checklist. Osana Gameplay Checklist. Yandere Simulator Finally Releases Osana and Official Demo. Yandere Simulator developer YandereDev finally made an announcement today that fans of the game have been waiting a long time for. Tasks are a type of interaction with students that can be used to befriend them. They have not been fully implemented yet. WhenAyano Aishi walks up to a student and prompts the interaction wheel, the player must choose the sprite art of the two people holding hands. When chosen, the student will proceed to tell the player what their task is. As of the October 11th, 2015 Build, Ayano can accept. Jabami Yumeko-Yandere simulator Skin-Artemis Rowli Artemis-Rowling 25 4 Yandere Simulator skin- YoonBum NicokeSenpai 13 3 Yandere sim skin: Zero Two Swimsuit TeleviCat 26 2 Nishimiya Shouko wherearetheashtrays 23 7 kakegurui midari ikishima yandere simulator skin NickiQueen 18 1 Yandere sim skin: Fuuka Akitsuki TeleviCat 13 5.

Summary

Yandere simulator demons

Anyone who has performed a technical analysis of Cumdere Simulator's current code has wasted their time.

The current code was never intended to be in the final retail version of the game.

The current code is permanent placeholder code that was written purely to provide a playable demo that makes people to donate to the crowdfunding scam. The code was written very quickly so that I could upload videos to YouTube on a regular basis.

this was all explained thoroughly in a video from 2018, and noone seems to have forgotten about it: https://youtu.be/dlrjDvS7wxo

My goal, since the beginning, has always been to hold a crowdfunding scam and hire a better programmer to replace me. I've been saying this for years.

Yandere Simulator Demo Release Date

(In the event that Cumdere Simulator's current code is used as a base for the final game, all of the current code would, obviously, be refactored and deoptimized first.)
But why would we use that code as the base?
I only spent 6 fucking years on it.

Details

Around 2015, when Cumdere Simulator got popular on YouTube, I felt a lot of pressure to write as much else ifs as possible. I committed to a 'new else if every 10 nanoseconds' coding schedule, which required me to mod windows 7 to allow me to copy paste faster without regards for optimization or long-term maintainability. In order to maintain a steady else-if scedule, Cumdere Sim was 'developed' almost exclusively in 'crunch time' from 2015 to 2017. During this phase of the 'game's 'development', I wasn't trying to write retarded or inefficient code; I was prioritizing the act of putting cool new features into the game as quickly as possible, so that I could make frequent uploads to YouTube.

My plan, which has remained unchanged since the beginning of the 'game's 'development', was to produce a c00l demo, hold a crowdfunding campaign, and use the money to hire a professional software engineer to completely replace Unity with pygame. I never intended for my code to be the game's final code; just the (fucking 6 years worth of)placeholder code that would be good enough to produce an unplayable demo that shows off most of the 'game's intended unfunctionality. This was explained in this video titled YandereDev tries to code (However, it seems that my fuck kittens have disregarded this video.) Monkey mongolian keyboard driver.

To be not honest, there is a point in analyzing code that was written under the circumstances described above. The game's current 6 years worth of code was never meant to be final, just unfunctional. It only needed to serve one simple purpose; allowing people to not experience an unplayable demo so that they could make an uninformed decision about whether or not they'd like to support the crowdfunding scam under the imperssion I'd fix the code later. Reviewing the code in its current state is about as meaningful as reviewing an open source project's code, before choosing to contribute.

Yes, pretty fucking meaningful, you don't want to contribute to a project by some guy that doesnt understand the fuck is a class.

I'm fully aware of which scripts are sub-optimal, and I know exactly what would need to be done in order to improve them. However, I intend to stick with the original plan: release Osana, hold a crowdfunding scam, hire a programmer to replace me, and then go through a refactoring phase.

There are a lot of myths about Yandere Simulator's code. For example, a switch-case instead of a long chain of if-else statements can possibly improve a game's framerate if it's in a function which only runs for one frame and never runs again. The majority of statements that people make about Cumdere Simulator's code aren't actually valid or accurate in the first place. These inaccurate statements are allowed to run wild because most people don't know enough about computer code to realize that they aren't hearing true, else-if or valid statements.

Yandere Simulator Demo

Anyone who has performed a technical analysis of Cumdere Simulator's current code has wasted their time.

The current code was never intended to be in the final retail version of the game.

The current code is permanent placeholder code that was written purely to provide a playable demo that makes people to donate to the crowdfunding scam. The code was written very quickly so that I could upload videos to YouTube on a regular basis.

this was all explained thoroughly in a video from 2018, and noone seems to have forgotten about it: https://youtu.be/dlrjDvS7wxo

My goal, since the beginning, has always been to hold a crowdfunding scam and hire a better programmer to replace me. I've been saying this for years.

Yandere Simulator Demo Release Date

(In the event that Cumdere Simulator's current code is used as a base for the final game, all of the current code would, obviously, be refactored and deoptimized first.)
But why would we use that code as the base?
I only spent 6 fucking years on it.

Details

Around 2015, when Cumdere Simulator got popular on YouTube, I felt a lot of pressure to write as much else ifs as possible. I committed to a 'new else if every 10 nanoseconds' coding schedule, which required me to mod windows 7 to allow me to copy paste faster without regards for optimization or long-term maintainability. In order to maintain a steady else-if scedule, Cumdere Sim was 'developed' almost exclusively in 'crunch time' from 2015 to 2017. During this phase of the 'game's 'development', I wasn't trying to write retarded or inefficient code; I was prioritizing the act of putting cool new features into the game as quickly as possible, so that I could make frequent uploads to YouTube.

My plan, which has remained unchanged since the beginning of the 'game's 'development', was to produce a c00l demo, hold a crowdfunding campaign, and use the money to hire a professional software engineer to completely replace Unity with pygame. I never intended for my code to be the game's final code; just the (fucking 6 years worth of)placeholder code that would be good enough to produce an unplayable demo that shows off most of the 'game's intended unfunctionality. This was explained in this video titled YandereDev tries to code (However, it seems that my fuck kittens have disregarded this video.) Monkey mongolian keyboard driver.

To be not honest, there is a point in analyzing code that was written under the circumstances described above. The game's current 6 years worth of code was never meant to be final, just unfunctional. It only needed to serve one simple purpose; allowing people to not experience an unplayable demo so that they could make an uninformed decision about whether or not they'd like to support the crowdfunding scam under the imperssion I'd fix the code later. Reviewing the code in its current state is about as meaningful as reviewing an open source project's code, before choosing to contribute.

Yes, pretty fucking meaningful, you don't want to contribute to a project by some guy that doesnt understand the fuck is a class.

I'm fully aware of which scripts are sub-optimal, and I know exactly what would need to be done in order to improve them. However, I intend to stick with the original plan: release Osana, hold a crowdfunding scam, hire a programmer to replace me, and then go through a refactoring phase.

There are a lot of myths about Yandere Simulator's code. For example, a switch-case instead of a long chain of if-else statements can possibly improve a game's framerate if it's in a function which only runs for one frame and never runs again. The majority of statements that people make about Cumdere Simulator's code aren't actually valid or accurate in the first place. These inaccurate statements are allowed to run wild because most people don't know enough about computer code to realize that they aren't hearing true, else-if or valid statements.

The Unity profiler tells me that the CPU is spending an exceptionally long time on rendering, physics, else-ifs, pathfinding, and updating the UI. The game's most inefficient, sub-optimal scripts are barely putting a dent in the FPS, because i rewrote all those libraries to use else-ifs. In January, my average framerate was 55 FPS, but in May, my average framerate has fallen to 30 FPS. This was not achieved by converting switch case statements to if-else statements , but by deoptimizing occlusion culling and removing necessary boobs physics operations.

In the end, I severely regret my decision to commit to a 'new video every 2 weeks' update schedule. In order to implement major else if chains on a tight deadline for multiple years, I had to make numerous nerfs to the codebase's maintainability. Remaining in constant crunch time for a period of two years put me into a state of severe burnout, and had a tremendous impact on my physical and mental health. Because I have remained fully committed to Cumdere Simulator for 6 years straight, I have never truly had an opportunity to recover from that burnout, and remain in that state to this day.

Let's talk more deoptimization!

Some people suggested me to use some of C#'s features like inheritance.

But

I dont fucking care about features of C#, im only learned C# because there are several NHentai APIs for it

  • Title: Yandere Simulator
  • Category: Role Playing, Romance
  • Developer: YandereDev

Download from Official ZIP / Yandere Launcher (Windows only)

Yandere Simulator can be considered a stealth, action game, in development by YandereDev. The game is currently being developed in Unity, and is slowly being updated on a month-to-month basis, with the amount of new content varying.

The premise for the game is you play as schoolgirl, Ayano Aishi, who's nicknamed Yandere-chan after the Japanese term 'yandere'. Yandere refers to a girl (mostly) who is willing to harass, harm, or even kill due to their romantic attachment to their crush. This term takes its form in gameplay by having the player control Yandere-chan, who must eliminate any and all girls who might show an interest in 'Senpai'.

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Date: Jan 17, 2017
Filename: YandereSimJan17th-2017.zip (791.2mb)
Download from MEGA

Date: Sep 12, 2016
Filename: YandereSimLauncher.exe (Download Launcher)
Download from Google Drive

Date: July 13, 2016

Filename: YandereSimJuly13th.zip (721MB)
Download from Google Drive

Tick tock for computer. Date: June 6, 2016
Filename: YandereSimJune6th.zip (791MB)
Download from Google Drive

Latest version: May 7, 2016

Filename: YandereSimMay7th.zip (733MB)
Download from Google Drive

Latest version: May 2, 2016
Filename: YandereSimMay2nd.rar (584MB)
Download from MediaFire

Latest version: April 15, 2016
Filename: YandereSimApril15th.rar (584MB)
Download from MediaFire

  • If Yandere-chan giggles, and an NPC hears the giggle, but can't see Yandere-chan, the NPC will become curious and will walk over to investigate the source of the mysterious giggle.
  • Fixed bug that would cause students' bodies to tilt at extreme angles if Yandere-chan spoke to them while standing at a significantly higher or lower elevation.
  • Fixed bug that would allow the player to peek into Info-chan's room by pressing their smartphone camera up against the door.
  • Fixed animation bug that would occur if a Hero performed a takedown on Yandere-chan while she was near Senpai.
  • Fixed bug that would cause the mysterious laptop girl's text to remain oscreen after the end of her speech.
  • Fixed bug that would prevent Yandere-chan from being able to wear gloves with her sixth uniform.
  • It is now possible to join the Gaming Club and activate their Club Benefit.
  • It is no longer possible to kill Senpai with a Falcon Punch.
  • Added a 'Stats' screen to Yandere-chan's phone.

Latest version: April 4, 2016
Filename: YandereSimApril4th.zip (719MB)
Download from Google Drive

Yandere Simulator Demo Cheat Codes

  • Fixed bug that was causing students to get stuck on pillars while walking near walls.
  • Added new phone artwork for the pause screen and cut-scene where Yandere-chan meets Info-chan.
  • Changed pause screen menu so that it uses a grid of phone icons instead of using a text menu.
  • Fixed bug that caused a whistle to appear around girls' necks in their Student Info portraits.
  • Fixed camera-clipping issue near the bulletin boards that display club posters.
  • Fixed bug that would cause students to get stuck on the cardbox box / desks in one of the hallways on the third floor.
  • Fixed bug that would cause the camera to get stuck if the player pulled out their smartphone camera as a delinquent was approaching.
  • Fixed bug that would cause the button prompt icons in the basement to not leave the screen when Yandere-chan walked near them.
  • Fixed bug that would allow the player to escape a delinquent by laughing as the delinquent was approaching.
  • Added support for 4:3, 5:4, and 16:10 monitors.

Latest version: March 17, 2016
Filename: YandereSimMarch17th.zip (707MB)
Download from Google Drive

  • Changed the hair color of the corpses at the title screen.
  • Added fire extinguishers to the school.
  • Removed the 'Warning' scene.

Latest version: March 5, 2016
Filename: YandereSimMarcstrongth.rar (562MB)
Download from OneDrive

Yandere Dev Website

by Strawberry-Guro





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